RULES
1.
Tournament Eligibility
a.
Players must become an APTSA member in order to play in an
APTSA event.
b.
All players will receive ranking points for each ‘ranking’
event they participate in.
2.
Tournament Registration
a.
The maximum field size of a tournament will be determined at
the time the tournament is scheduled.
b.
10% of the field will be reserved for a qualifier.
c.
1 spot will be reserved for the host location (sponsors
exemption).
d.
Signing Up For Tournaments
i.
All available spots will be offered to the players, in
order, based on the World Rankings.
These players will be eligible for early signup.
1.
Only APTSA members will be eligible for early signup.
2.
The defending champion of an event will always be eligible
for early signup.
3.
There may be an exception for the World Championships.
ii.
World Rankings will be based on the World Rankings
approximately 6 months prior to the tournament date. At the time a tournament is scheduled, this information will be
posted.
iii.
An early signup date will be set. This will usually be 3-4 months prior to the tournament, however
some cases may require that this date be closer to the tournament. The players eligible for early signup must
respond by this date and have their entry fees received. Any players eligible for early signup that
do not send in their entry fees by the early signup date will be removed from
the signup list for that tournament.
iv.
A qualifier tournament must be scheduled and confirmed by
the early signup date. It does not have
to be held, it just needs to be scheduled and committed. If not, the spots reserved for the qualifier
will be given to the waiting list.
v.
The sponsors exemption spot must be assigned and the entry
fee must be received by the early signup date.
If not, that spot will be given to the waiting list.
vi.
It is recommended that any player eligible for early signup,
who will not attend an event, inform the APTSA Board that they will decline
their spot so we may offer it to the next person on the waiting list.
vii.
Players not eligible for early signup, but who are on the
World Ranking list, will be placed on the waiting list in World Rank
order. However, these players will not
automatically be placed on the waiting list.
They will need to send a request in writing and only then will they be
placed on the waiting list. This
request must come by the early signup date.
viii.
All other players who are not on the World Ranking list,
will be placed on the waiting list in the order in which their request is
received, and they will be placed below all players on the World Ranking list
who are also on the waiting list.
ix.
ALL REQUESTS FOR SIGNUP MUST GO TO THE FOLLOWING EMAIL
ADDRESS: iapaboard@artisticpoolplayers.com. Any signup requests sent by other means are
at your own risk.
x.
After the early signup date, any available spots will be
offered to the waiting list. These
players will have 1 week to respond in writing, and 1 additional week to send
in their entry fee (2 weeks total).
Please note that while these players have 2 weeks to send in their entry
fee, they must confirm their acceptance of the spot within 1 week.
xi.
If spots become available and are offered to the waiting
list prior to the early signup date, those players will be given until the
early signup date to respond and send in their entry fee. Please note that in no case will a player be
given less than 1 week to respond in writing and 2 weeks to send in their entry
fee.
xii.
As the tournament date approaches, if there are still some
spots available and there are a lot of players on the waiting list, alternative
signup deadlines may be implemented.
xiii.
Any available spots at the tournament site will be sold
immediately after the players meeting.
If there are more players that want to enter the tournament then there
are spots left, a random draw will take place, and the winners will get the
spots in the tournament, provided they can pay their entry fee in cash at that
time. Entry fees will be fully
refundable up until 1 month prior to an event.
Cancellations after this deadline will be reviewed by the APTSA
Board. The APTSA Board reserves the
right to decide whether entry fees will or will not be refunded for all late
cancellations.
xiv.
The APTSA Board has the right to refuse early signup
privileges to any player due to excessive late cancellations.
xv.
There will be no exceptions made regarding paying entry fees
in advance. Players will be required to
pay their entry fees by the specified deadline dates or their spots will not be
guaranteed.
xvi.
If a player sends in their entry fee and those funds to not
clear, that player will be notified and will be given 2 weeks to resubmit their
entry fee. Failure to resubmit within
this time period will result in their spot being offered to the waiting
list. Players who send in their entry
fee late (close to the actual tournament) may not have time to clear. If any player’s entry fee does not clear by
1 week prior to the event, that player will be approached during the players
meeting and they will be expected to pay their entry fee in full at that time
(in cash), or entry into the tournament will be denied. Should this occur, and the player’s funds
clear at a later date, they will be reimbursed in full for the duplicate
payment.
xvii.
Any players who pay their entry fee at the tournament site
will not get paid their prize money at the conclusion of the tournament. Their prize money will be mailed within 10
business days of the conclusion of the event.
The APTSA Board reserves the right to make exceptions to this rule, and
pay these players along with everyone else.
Making exceptions for one player does not necessarily guarantee making
an exception for another player.
e.
Players may cancel up to one month prior to a tournament’s
start date.
f.
If a player cancels after this deadline, the following will
happen:
i.
For a period of 1 year, this player’s “intent to play” will
not be accepted. The player will only
be confirmed into a tournament when his entry fee is received by APTSA.
ii.
Emergency cancellations will be reviewed by the APTSA Board
and handled individually.
g.
If a player commits to a tournament and doesn’t show up, the
following will happen:
i.
For a period of 1 year, this player will not be eligible for
early signup.
ii.
For a period of 1 year, this player’s “intent to play” will
not be accepted. The player will only
be confirmed into a tournament when his entry fee is received by APTSA.
iii.
Emergency no-shows will be reviewed by the APTSA Board and
handled individually.
h.
Qualifiers
i.
Qualifier signups will be on a first-come-first-served
basis. Early signups may or may not be
accepted, and field size will be determined once the qualifier is scheduled.
ii.
The purse collected at a qualifier will not be paid back to
the players. That purse will be used to
pay the entry fees for all earned spots in the qualifier.
iii.
Players not accepting their spots will have their entry fee
passed to the next player.
iv.
Some players who earn a spot in the main tournament may not
have their entry fee covered by the qualifier purse. Those players will be responsible for making up the difference
(which may be paying the entry fee in full).
Players choosing not to do this will have their spot passed to the next
player.
v.
If the qualifier purse totals more than the required entry
fees into the main event, the additional money will be paid out as prize money
for the qualifier.
vi.
Players will have to commit to accepting or declining their
spot in the main event within 1 week of the conclusion of the qualifier. Failure to do so will result in their spot
being offered to the next player from the qualifier. Players will continue to have 1 week to accept their spots. Please note that these deadlines may change
based on the date of the qualifier and of the professional event.
vii.
Players who win the spots and who must pay part or all of
their entry fee, must get that payment sent in as soon as possible. Depending on how much time there is before
the main event, these players may be allowed to pay the remainder of their
entry fee at the players meeting without penalty.
viii.
Eligibility For Qualifiers
1.
All players may play in a qualifier.
2.
As of the date of the qualifier, any players who have
accepted their spot in the professional tournament, or who have been offered a
spot in the professional tournament, are not eligible to win the qualifier
spot(s). Those players are free to
participate in the qualifier for ‘experience’ or ‘warm-up’, but their scores
will not count in the final results of the tournament. This includes overall position of finish,
discipline medals, and any prize money paid out.
3.
Dress Code
a.
All professional tournaments have a ‘Relaxed’ Black-Tie
dress code.
i.
The recommended wear is tuxedo pants, tuxedo shirt, dress
shoes, dress socks, bow tie, and either a tuxedo vest or a cummerbund.
ii.
Players have the option of replacing the tuxedo pants with
BLACK dress slacks.
iii.
Players have the option of replacing the tuxedo shirt with a
dress shirt. A bow tie is still required
so if a regular dress shirt is used, it must accommodate a bow tie.
iv.
Sweater vests are not allowed. If the player chooses to wear a vest instead of a cummerbund, it
must be a tuxedo-style vest.
v.
Women will be required to dress in formal-wear, or follow
the above guidelines.
vi.
Hats, visors, aprons, etc, will not be allowed. These do not conform with a black tie dress
code.
vii.
APTSA reserves the right to make all final decisions on dress
code issues. This includes approving,
under special circumstances, and with proper advance notice, certain minor
violations of this dress code.
b.
The dress code for women (at professional tournaments) is as
follows:
i.
Dress slacks or a long skirt (nothing above the knee).
ii.
Dress blouse (vest optional).
iii.
Alternatively, a semi-formal dress may be worn (nothing
above the knee)
iv.
Alternatively, a business suit may be worn. A dress blouse must be worn with the suit,
and if a skirt is part of the suit, it must be below the knee.
v.
All colors for slacks / skirt / jacket / dress must be dark
colors. Black (preferred), navy, burgundy,
etc. No bright colors.
vi.
The blouse may be of any color. If a vest is worn, it may be of any color and design.
vii.
It is preferred that all slacks / skirt / jacket / dress be
solid colors. No fancy patterns (except
on optional vest). If patters are worn,
it should be subtle and also dark colors.
viii.
No open toe shoes.
c.
Amateur and qualifier tournaments will have the following
dress code:
i.
Dress slacks, dockers, or neat jeans (no rips).
ii.
Collared shirt, or dress shirt. No t-shirts. No offensive
pictures or words may be on the shirt.
iii.
Dress shoes, casual shoes, or neat sneakers. No sandals.
Women may wear open-toe shoes but they may not be sandals.
iv.
Socks are required unless open-toe shoes are worn.
d.
Players who show up to play and are in violation of the
dress code will be notified by the tournament director. That player WILL NOT BE ALLOWED TO PLAY
UNTIL THEY MEET THE DRESS CODE.
i.
Matches will not be held up if a player shows up and is not
dressed properly. The player will be
treated as ‘missing’ until he returns in proper dress.
4.
Equipment
a.
A player may bring as many cues as necessary.
b.
Cues must be at least 40 inches in length.
c.
Shafts can be replaced at any time.
d.
All props / balls must be from the venue’s inventory.
e.
Players are allowed to place chalk, or other objects under
the bridge head, or bridge butt, provided that those objects do not interfere
with a shot.
f.
Players may bring and use their own chalk, however it must
be a color that conforms with the cloth.
The tournament director has the right to ask a player not to use a
certain color chalk.
g.
Chalk cubes may be positioned on the rail anywhere (at the
player’s discretion).
h.
Players may not make chalk marks (scratch marks, wet marks,
etc) on the felt to use as aiming devices.
i.
Players violating this rule will be given 2 warnings.
ii.
The third time a violation occurs, that player will receive
a 2 point penalty per discipline for each occurrence. This penalty will be applied after each discipline and will
affect discipline medals, as well as overall position of finish.
i.
Players may use powder.
However, the player must be neat with the powder. If the powder is getting all over the
tournament table, and other players complain, the table judge or the tournament
director has the right to tell the player that powder may no longer be used.
5.
Shooting Requirements
a.
Players must keep one foot on the floor at all times while
shooting.
b.
Players are allowed to ‘raise’ the floor by bringing
something to stand on.
i.
If a player chooses to ‘raise’ the floor, that player must inform
the table judge, and the player must keep one foot on the object that he is
standing on.
6.
Practice Time
a.
Players will be allotted 2 minutes of practice time per
discipline right before their match.
b.
Players may not practice on any tournament table except for
the scheduled times listed above. This
includes shooting ANY SHOT on a tournament table, not just those that are in
the current shot program. In other
words, players are not allowed to use the tournament table for any reason
except for their scheduled practice time and match time.
i.
If a tournament is in a pool room, where the tables are
already in place, this rule will be in effect starting 1 day prior to the
players meeting.
ii.
If a tournament is in a hotel, or another venue where the
pool tables are brought in just for the tournament, this rule is in effect
permanently.
c.
When a player’s match is over, players are not allowed to
setup extra shots on the tournament tables.
d.
Players who are caught violating these ‘practice’ rules will
be penalized 2 points per discipline for each violation. Points will be deducted at the end of each
discipline, and will affect discipline medals, as well as overall position of
finish.
7.
Ball Tapping
a.
Players are allowed a light tap of the balls during setup.
b.
Players tapping the balls too hard will be given three
warning by the table judge.
c.
Players who continue to violate this rule after getting
three warnings will incur a 1 point penalty for the current discipline for each
occurrence.
d.
The table judge has final say when issuing a warning. After the table judge has given 2 warnings,
the head table judge will be notified.
After the third warning, the head table judge will be notified and will
keep an eye on the player. Violations
that result in point deductions must be approved by the head table judge.
e.
Ball Tapping warnings will be in effect for the duration of
the tournament.
i.
Warnings are not confined to the current discipline or
round.
ii.
If a player receives a warning during round 1, that warning
is in effect for the entire tournament.
This means that is the player gets two more warnings in round 2, and
then violates this rule again in round 3, points will be deducted.
8.
Shot Program
a.
The player is responsible for everything in the shot
program. This includes all shot setup
requirements, objective requirements, and any special notes on a shot.
b.
Placement or position zones are determined by the edge of
the cue ball, not the base.
i.
Legal cue ball in hand placement in a zone area or behind an
‘X’ line is determined by the vertical ‘leading edge; of the cue ball.
ii.
Any shot / challenge with target zone or position of finish
is judged by the vertical ‘leading’ edge or the vertical ‘trailing’ edge.
c.
All balls placed on the edge or within pockets may be
adjusted by the player, unless specifically mentioned in the program.
d.
Players have the option to shoot any shot from any side of
the table. Players may shoot the mirror
image of any shot.
e.
Players are allowed an accidental ‘nudge’ of the cue ball
when attempting a shot. The table judge
will use his discretion as to whether this ‘nudge’ was part of the player’s
attempt, or just accidental contact.
Accidental contact will not count.
If the table judge feels that the player was actually attempting the
shot, the player will receive a ‘no score’ for that attempt.
i.
Certain shots have exceptions to this rule. For example: the wing shots. Once the
object ball is rolled, the shot must be executed. Any accidental nudge of the cue ball will count as a missed
attempt.
ii.
Miscue on any attempt does not cancel the successful
completion of the shot, if made.
f.
Unless otherwise stated in the program, scratches are
allowed and do not cancel the successful completion of a shot.
g.
If during an attempt, any ball flies off the table, the
player will receive ‘no score’ for that attempt.
h.
If the table judge informs the player that the shot is setup
wrong, that player has the following options:
i.
Make the correction that the table judge has suggested, and
shoot the shot.
ii.
Show the shot program to the table judge and review it to
see who is correct.
iii.
Appeal to the head table judge.
i.
In all cases, the following order of priority will be in
effect (lowest to highest):
i.
The player shooting the shot.
ii.
The table judge’s decision.
iii.
The head table judge’s decision.
iv.
The shot program.
j.
In all cases, the ‘intent’ of the shot will be
enforced. If the shot program is found
to be ambiguous on a certain issue, the head table judge will use the ‘intent’
of the shot to make the ruling.
k.
If the head table judge makes a ruling on a shot, and the
player notices an obvious mistake being made (something that directly
contradicts what is written in the shot program), that player has the right to
temporarily stop play and request the assistance of another staff member or
player who is in the room at that time.
Please note that this must be an OBVIOUS AND MAJOR mistake and there
must be a DIRECT CONTRADICTION to what is written in the shot program. Any other types of issues will result in
violations and be dealt with as explained in the ‘Questioning Shots’ section.
l.
ONCE A PLAYER SHOOTS A SHOT, WHETHER THE SHOT IS SETUP RIGHT
OR WRONG, THAT SHOT IS FINAL. IF LATER
IS IT FOUND OUT THAT SOMETHING WAS SETUP WRONG, FOR WHATEVER THE REASON, THE
RESULTS OF THE SHOT WILL REMAIN.
m.
The player is required to know all shot setups and
requirements, within reason.
i.
If a player has a question on a particular shot, it is
preferable that this question be resolved prior to match time. However, if a player is in the middle of a
match and has a question, that player may ask the table judge.
ii.
Players are not allowed to request setup help or ask about
shot requirements with other players, even in the same flight, unless those
players do not mind.
iii.
Players who are in a match and are found to not know a
majority of the shots / setup / requirements, will be issued a warning, which
will be in effect for the duration of the tournament.
iv.
Players will be allowed 2 warnings. The third time, the player will be
disqualified from the tournament. He
will forfeit his entry fee and any prize money due him.
9.
Score Cards
a.
After each match, the players and table judge should check
the master scorecards at the tournament desk to make sure that all scores was
recorded properly.
b.
The master scorecards at the tournament desk are the
‘official’ score cards. Any other
scorecards or charts, are not official.
c.
Any errors on the master scorecards must be handled
immediately. Once the table judge and
players leave the tournament desk, all scores are final and may not be changed.
d.
The players are ultimately responsible for their own score.
10.
Questioning Shots
a.
If there is any question on the setup or outcome of a shot,
only the following people are allowed to say anything:
i.
Table judge for that table only.
ii.
Players in the same flight (on that table only).
b.
If multiple tables are being used, the table judge has the
right to request the assistance of another table judge.
c.
The table judge may always request assistance from the head
table judge.
d.
If the table judge makes a ruling and the player is still in
disagreement, they may go to the head table judge.
i.
The head table judge will listen to both the table judge and
the player.
ii.
The head table judge may request the assistance other players
in the same flight or of the table judge on another table.
iii.
The head table judge’s decision is final.
e.
Some shots require the table judge to make a call while the
balls are in motion. In these cases,
the table judge’s decision is final.
f.
If a player has a question about a shot’s setup or
requirements, that player must speak with either the table judge, the head
table judge, or another player within their flight.
i.
A player is not allowed to consult with an outside player
regarding the setup / requirements / outcome of a shot.
g.
Once a decision is made by the table judge, the player has
the right to request that the matter be taken to the head table judge. However, that player may not request the
assistance of an outside player.
h.
Once the head table judge makes a decision, the issue is
closed and no further discussion will be held on that issue. At this point, players are required to
return to the table and continue play.
i.
Players may not, at this point, continue the issue at hand,
nor may they request the assistance of an outside player.
ii.
The head table judge’s decision is FINAL.
i.
Once a player is finished with his match, that player has
the right to approach the head table judge, or any other player, and discuss
the issue. However, the ruling that was
made during the actual play will stand, no matter what happens afterwards.
j.
Players not in an actual match may NOT interfere with play.